Mar 12, 2006, 07:18 PM // 19:18
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#2
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Needs something to make it different from Cyclone Axe. Identical skills are not allowed.
How about,
Huge Swing
Hit all foes in the area for 1-20 additional damage. You are knocked down after finishing this attack.
Last edited by Align; Mar 12, 2006 at 07:21 PM // 19:21..
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Mar 12, 2006, 07:19 PM // 19:19
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#3
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Ascalonian Squire
Join Date: Mar 2006
Location: On the well-known Mudball
Profession: Mo/Me
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useless skill anyway imo
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Mar 12, 2006, 07:27 PM // 19:27
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#4
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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In the area?! thats one big hammer!
at any rate, try glads defence or disciplined stance to cover it
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Mar 12, 2006, 07:28 PM // 19:28
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#5
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Quote:
Originally Posted by Haggard
In the area?! thats one big hammer!
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Yeah, that was the idea. When I said huge, I truly meant hueg.
As for stances, you shouldn't need to use one particular skill in order for another to not be entirely useless.
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Mar 12, 2006, 07:35 PM // 19:35
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#7
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by Align
Needs something to make it different from Cyclone Axe. Identical skills are not allowed.
How about,
Huge Swing
Hit all foes in the area for 1-20 additional damage. You are knocked down after finishing this attack.
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O RLY?
Shame - Hex Spell
For 4-9 seconds, the next time target foe casts a spell on an ally, the spell fails and you steal 5-12 Energy from that foe, and Shame ends.
Mark of Subversion - Hex Spell
For 4-9 seconds, the next time target foe casts a spell on an ally, the spell fails and you steal 10-76 health from that foe.
Those 2 seem very very different.
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Mar 12, 2006, 07:39 PM // 19:39
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#8
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Yes? One steals health, the other energy. Totally different :P
But still, you do see that they're different, right?
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Mar 12, 2006, 07:57 PM // 19:57
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#9
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Krytan Explorer
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
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Different classes as well...
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Mar 12, 2006, 11:49 PM // 23:49
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#10
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Banned
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either way, the hammers have the crap version of cyclone axe, yet another thing that's bad for hammers. fix it >.<!!! PLZ!
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Mar 13, 2006, 12:23 AM // 00:23
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#11
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Only way to balance this is to reduce the +dmg. Otherwise its only going to be used for adrenaline just like cyclone axe is. For hammer that might be a little too much since 1 of their attack combos will KILL you while you have no say so in the matter.
Knocklock FTW
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Mar 13, 2006, 12:26 AM // 00:26
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#12
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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Hammers can hurt if adrealine is build up quickly. This is why theres no spammable attacks for hammer, plus hammer has a ton of knockdown. If there is a skill to hit multiple targets, talk about alot of knockdown.
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Mar 13, 2006, 12:54 AM // 00:54
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#13
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: Me/Mo
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try either using a blocking stance as mentioned before or knockdown plus belly smash to blind the nearby enemies then follow with crude, it would also be a good followup to earthshaker provided you dont have ranged opponents targeting you
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Mar 13, 2006, 01:24 AM // 01:24
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#14
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Ascalonian Squire
Join Date: Mar 2006
Location: USA - FL
Guild: Legends of Nightfall (pm to join!)
Profession: W/Mo
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I love my hammer warrior (and my victo's maul), but i would love him even more if crude swing didn't suck!
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Mar 13, 2006, 02:41 AM // 02:41
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#15
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Crude swing does suck. I guess they are only good when used after Earth Shaker. (little faq, before the nerf bat hits hammer warrior, in the earlier beta, most Knock Down does not use up all your Adrenaline, and Earth shaker was not a elite)
I want to see something like aftershock....
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Mar 13, 2006, 06:04 AM // 06:04
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#16
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Belly smash ftw. :\
Yeah hammer needs some help - no one would use crude swing in pvp anyway so I don't see the problem with removing the easily interrupted and the bonus damage clauses from the skill to make it half-usable.
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Mar 13, 2006, 07:23 AM // 07:23
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#17
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Crude swing sucks because hammers would be overpowered if they had an adrenaline builder like axes.
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Mar 13, 2006, 07:36 AM // 07:36
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#18
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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What if you changed it a little:
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage. This action is easily interrupted.
To
Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage and has a 10% chance of missing.
That sounds like how a "crude" swing would be like.
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Mar 13, 2006, 08:24 AM // 08:24
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#19
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Crude Swing - Hammer Attack 5,0,5
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage but gain no adrenaline.
or...
Shock Smash - Hammer attack - 15 energy.
attack all adjacent foe for 1-16 more damage. If foe is knock down, do addtional 1-16 damage. This action is easily interupted.
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Mar 13, 2006, 08:43 AM // 08:43
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#20
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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I suggest this:
Crude Swing - Hammer Attack 5,0,4
Attack all adjacent foes. This attack does 25% less damage.
Last edited by Tuoba Hturt Eht; Mar 13, 2006 at 09:21 AM // 09:21..
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